v0.1 · arctic · daily
OUTPOST
Premise
Four advisors run a fragile colony. You give the orders. Permadeath. One run a day.
A daily narrative roguelike. Each turn presents a crisis. The advisors argue. You pick from three. Decisions cost something — a resource, a life, the loyalty of the people you depend on.
Your run ends in eight to twelve turns. The post-mortem shows what happened, and what would have happened on the paths you didn't take.
Google account required. One run per day, server-checked.
What this is
Decisions weigh
Every choice costs a resource, a life, or the loyalty of someone you need. The ones that don't cost anything aren't real choices.
Consequences delay
What you decide on day three may not matter until day eight. Some seeds never fire — until they do.
The dead stay dead
No save-scumming. No second tries today. The post-mortem is the artifact you take from the run.
Three settings, rotated
arctic
VORGRAD STATION
The bones of a Soviet polar station, reactivated. Ice was never supposed to be this political.
orbital
HELIOS-7
Fourteen months since Earth went dark. Garden bay yields drop each week. Someone below is still broadcasting.
desert
CARMINE JUNCTION
The old highway runs past your station. Travelers stop, trade, sometimes stay. Some of them shouldn't.