v0.1 · arctic · daily

OUTPOST

Premise

Four advisors run a fragile colony. You give the orders. Permadeath. One run a day.

A daily narrative roguelike. Each turn presents a crisis. The advisors argue. You pick from three. Decisions cost something — a resource, a life, the loyalty of the people you depend on.

Your run ends in eight to twelve turns. The post-mortem shows what happened, and what would have happened on the paths you didn't take.

Google account required. One run per day, server-checked.

What this is

Decisions weigh

Every choice costs a resource, a life, or the loyalty of someone you need. The ones that don't cost anything aren't real choices.

Consequences delay

What you decide on day three may not matter until day eight. Some seeds never fire — until they do.

The dead stay dead

No save-scumming. No second tries today. The post-mortem is the artifact you take from the run.

Three settings, rotated

arctic

VORGRAD STATION

The bones of a Soviet polar station, reactivated. Ice was never supposed to be this political.

orbital

HELIOS-7

Fourteen months since Earth went dark. Garden bay yields drop each week. Someone below is still broadcasting.

desert

CARMINE JUNCTION

The old highway runs past your station. Travelers stop, trade, sometimes stay. Some of them shouldn't.